/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef TRANSPORTS_H
#define TRANSPORTS_H

#include "GameObject.h"

#include <map>
#include <set>
#include <string>

class Transport: public GameObject {
public:
	Transport(uint32 period, uint32 script);
	~Transport();

	bool Create(uint32 guidlow, uint32 entry, uint32 mapid, float x, float y,
			float z, float ang, uint32 animprogress, uint32 dynflags);
	bool GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids);
	void Update(uint32 p_time);
	bool AddPassenger(Player* passenger);
	bool RemovePassenger(Player* passenger);

	void RemovePassenger(Creature* passenger) {
		m_NPCPassengerSet.erase(passenger);
	}

	typedef std::set<Player*> PlayerSet;
	PlayerSet const& GetPassengers() const {
		return m_passengers;
	}

	typedef std::set<Creature*> CreatureSet;
	CreatureSet m_NPCPassengerSet;
	uint32 AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y,
			float z, float o, uint32 anim = 0);
	void UpdatePosition(MovementInfo *mi);
	void UpdateNPCPositions();
	void BuildStartMovePacket(Map const *targetMap);
	void BuildStopMovePacket(Map const *targetMap);
	uint32 GetScriptId() const {
		return ScriptId;
	}
private:
	struct WayPoint {
		WayPoint() :
				mapid(0), x(0), y(0), z(0), teleport(false), id(0) {
		}
		WayPoint(uint32 _mapid, float _x, float _y, float _z, bool _teleport,
				uint32 _id = 0, uint32 _arrivalEventID = 0,
				uint32 _departureEventID = 0) :
				mapid(_mapid), x(_x), y(_y), z(_z), teleport(_teleport), id(
						_id), arrivalEventID(_arrivalEventID), departureEventID(
						_departureEventID) {
		}
		uint32 mapid;
		float x;
		float y;
		float z;
		bool teleport;
		uint32 id;
		uint32 arrivalEventID;
		uint32 departureEventID;
	};

	typedef std::map<uint32, WayPoint> WayPointMap;

	WayPointMap::const_iterator m_curr;
	WayPointMap::const_iterator m_next;
	uint32 m_pathTime;
	uint32 m_timer;

	PlayerSet m_passengers;

	uint32 currenttguid;
	uint32 m_period;
	uint32 ScriptId;
public:
	WayPointMap m_WayPoints;
	uint32 m_nextNodeTime;

private:
	void TeleportTransport(uint32 newMapid, float x, float y, float z);
	void UpdateForMap(Map const* map);
	void DoEventIfAny(WayPointMap::value_type const& node, bool departure);
	WayPointMap::const_iterator GetNextWayPoint();
};
#endif
